![]() ![]() ![]() Some of the early levels are crackers, and you will find numerous tense encounters where hordes of well-armed, coordinated enemies will test your skills. There are some superb moments of co-op action here, with the game at its best when it splits you up then forces you to work together at a distance. ![]() Unfortunately, that actual harnessing business is a bit hit and miss. Enemies are tougher, more intelligent and (slightly) more varied, and you can sense the potential waiting to be harnessed. There are still shields to pick up and use (one player protects, the other blasts away) and special co-op kills and takedowns to pull off. If you must play with the AI you'll be relieved to know that he plays a more sensible game this time around - more intelligent support, less mindless self-destruction - and a D-pad command system makes it easy to issue basic instructions like hold position or advance aggressively. The original's co-op mechanics were always sound, and polished up for the sequel they can work brilliantly. As this is also a cover-based shooter, teamwork is vital, and that applies to everything else, whether it's the health system (take a battering and your partner has to drag you into cover and heal you), traversing obstacles (you'll need help to climb up walls or open gates) or simply taking out the harder enemies (all have weak points which you'll need to get around them to exploit). This puts him in the aggro hot seat, giving you a chance to make your move. This then leaves your buddy free to flank them or snipe. Keep blasting big guns at the baddies, and you'll attract their aggro your way. As before, The 40th Day works best when played with another player, online or using split-screen, but you can also rely on a CPU-controlled ally if you wish.Ĭo-op sits at the heart of everything, with the core idea being "aggro". The surprise is that it's a significant improvement over the original, though - hold your horses and put wallets back in pockets - this doesn't necessarily mean we'd recommend you buy it.Īt heart this is still the same basic game, with our two mercenaries, Salem and Rios, working together to complete military objectives and survive. Still, enough people liked and bought Army of Two to encourage EA to spawn a sequel. Think Gears of War is too cerebral and understated? Army of Two was the game for you. Sure, it was a game packed with ingenious game mechanics and clever, co-op friendly tricks, but who really loved the first game's puerile, meat-headed heroes, their juvenile, Jackass-meets-Rambo antics or those monotonous, endlessly repetitive levels? This was the game where two bull-necked goons in hockey-masks blasted their way through the world's trouble spots, while fist-bumping to celebrate the ever-increasing body count. But was anyone out there really itching for a second instalment of EA's Army of Two? In others, it's a chance to turn a half-decent game into a great one, as happened with Assassin's Creed 2 or Fable 2. In some cases, the first game is so brilliant that everyone is left wanting more, hence Modern Warfare 2, Bioshock 2 and Mass Effect 2. (Pocket-lint) - It's easy to understand why some original game properties merit a sequel. ![]()
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